It is the table where the game of rummy is played. Every rummy table can sit two to six players for each game.
In each rummy deck there is a Printed Joker and there is a Wild Card that is selected at random at the beginning of the game. The role of both these types of card is the same. Jokers are used to form sets and impure sequences. A Joker card can replace the desired number when forming the groups. This is a valid formation in a rummy game.
In all Rummy games, each player is dealt 13 cards. Additionally, there are 2 stacks from which each player can select cards, thereby drawing a card. Once a player draws a card, he has to get rid of one card – this is called discarding. A player can draw from either the closed un-dealt cards or the open discarded pile. A player may wish to drop the game when the turn comes. However, a game can only be dropped before drawing a card.
Sorting of cards are done at the beginning of the game. This is done to arrange your cards to help you form your sets and sequences reducing the probability of mixing the cards. Once, the cards are displayed, you can hit the Sort button and start playing.
When a player decides to leave the game table at the start or middle of the rummy game, it is a drop. The act is withdrawing from the game as a personal decision. The first drop=10 points; middle drop= 30 points and last drop and maximum point loss is 80 points.
In case of Pool rummy, if a player drops in 101 pool, the score is 20. In case, it is 201 pool rummy, the drop score is 25. In a game, where it is best of 2 and best of 3 is played, then a drop is not allowed.
Cash tournaments are those that are played for Real Cash and have Real Cash Prizes (in INR). These tournaments run 24×7 and are conducted in a knock-out style. To play any of the cash games, the player has to add Cash to its RummyCircle account.
Go to ‘Tournaments’ in the top navigation panel. Now, select the type of Tournament you wish to play. In the corresponding Tournament List, click on any of the Open tournaments that you wish to join. Finally, click on the blinking Join This Tournament button under Tournament Details.
An invalid declaration happens when the player presses the Declaration button, but the cards are not in valid sequences and sets. Therefore, the player will lose the game and the competitor will automatically be declared as the winner.
Here are few examples of common invalid declarations players make while playing rummy:
Example 1: 10♠ 10♥ 10♦ 10♣ Q♥
A set can have a maximum of 4 cards. A set is formed with cards of the same value and different suits. In this situation, the Wild Joker (Queen of Hearts) card was added and that became the fifth card, making it an invalid set. A player needs to remember to only have four cards at maximum in one set.
Example 2: K♥ K♥ K♦
In this set, there are 3 cards which is well within the limit. Also, a set consists of cards of the same face value but has to be of different suits. The set cannot have more than one card of the same suit. In this example, the set consists of two cards of the same suit and that makes it a wrong declaration.
Example 1: 10♠ 10♥ 10♦ 10♣ | 5♠ 5♥ 5♦ | 6♠ 6♥ 6♣ | 9♥ 9♦ Joker
A valid declaration requires one pure sequence i.e. sequence without Joker and one impure sequence i.e. sequence with Joker. However, in the given example there is neither a pure sequence or an impure sequence.
Example 2: K♥ K♠ K♦ | 6♥ 7♥ Joker | 9♠ 10♠ J♠ Joker | 5♠ 5♥ 5♦
A valid declaration must one pure sequence without Joker and one impure sequence with the use of Joker. This example shows that there is an impure sequence, however the pure sequence is not there. It is compulsory to have a pure sequence before you make a declaration.
Example 3: Q♥ Q♠ Q♦ | 6♥ 7♥ 8♥ 9♥ | 5♠ 5♥ 5♦ | 10♠ 10♥ 10♦
Sequences are important for a rummy game and you need both pure and impure sequence to win the game. In this example, there is a pure sequence, however the impure sequence is missing and hence it is an invalid declaration.